Introducing GPU-accelerated rendering
We're excited to announce GPU-accelerated rendering for all customers. Render complex WebGL and canvas-based content up to 3x faster.
Today we're thrilled to announce GPU-accelerated rendering for all LambdaShot customers. This upgrade enables significantly faster rendering of complex web content, especially pages that rely heavily on WebGL, Canvas, and CSS animations.
What's changing?
Our infrastructure now leverages dedicated GPUs for rendering, which means:
- 3x faster rendering for WebGL and canvas-heavy pages
- Smoother video recordings with consistent 60fps capture
- Better support for 3D graphics, data visualizations, and interactive charts
- Improved accuracy for CSS animations and transitions
Why GPU rendering matters
Modern websites increasingly use GPU-intensive features. Data visualization libraries like D3.js and Three.js, interactive maps, and complex CSS effects all benefit from hardware acceleration. Without GPU support, these elements often render incorrectly or appear blank in screenshots.
With GPU-accelerated rendering, what you see in your browser is what you get in your screenshot.
No changes required
The best part? You don't need to change anything. GPU acceleration is automatically enabled for all requests. Your existing integrations will immediately benefit from faster, more accurate rendering.
Performance benchmarks
In our testing, we've seen significant improvements across various content types:
- WebGL scenes: 2.8x faster
- Canvas charts: 3.1x faster
- CSS animations: 2.2x faster
- Standard pages: 1.3x faster
We're committed to continuously improving rendering quality and speed. If you have specific use cases you'd like us to optimize for, let us know.